AI Insights · Timothy · July 2023
Top 5 Bubble Shooter Games in the UK: Q2 2023 Performance
Discover the performance trends of the top 5 bubble shooter games in the UK for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 bubble shooter games on a unified platform in the United Kingdom showcased varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Marble Master by Teewee Games saw a fluctuating trend in weekly revenue, peaking at approximately $5.2K in the final week of June. Weekly downloads experienced a significant drop from 15.8K in early May to around 3.4K by the end of June. The game’s weekly active users also showed a downward trend, decreasing from 35.7K in early May to about 26.4K by the end of June.
Bubble Pop Dream: Bubble Shoot from Oakever Games had modest weekly revenue, peaking at $44 in the week of June 19. The game’s weekly downloads rose impressively from 1.7K at the end of March to 18K by the end of June. Weekly active users followed a similar upward trend, increasing from 4K in late March to 35.9K by the end of June.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio maintained a steady weekly revenue, peaking at around $10K in early May before stabilizing at approximately $8.4K by the end of June. Weekly downloads remained relatively stable, fluctuating around 4K to 6K throughout the quarter. The game’s weekly active users showed a slight decline from 81.2K at the end of March to around 70.9K by the end of June.
Bubble Shooter Rainbow by Blackout Lab had relatively low weekly revenue, peaking at $361 in mid-May. Weekly downloads saw a decline from 5.9K at the end of March to about 2.4K by the end of June. However, the game’s weekly active users remained stable, fluctuating around 40K throughout the quarter.
Bubble Shooter Relaxing by Mint Games experienced low weekly revenue, peaking at $204 in early May. Weekly downloads showed a downward trend from 8.5K in early April to around 1.5K by the end of June. The game’s weekly active users also saw a slight increase from 2.3K at the end of March to around 3.5K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.